Two major tests for CrysisSandbox Engine
-Import city site model from Sketch up to CrysisEngine
-Import model from 3D max to CrysisEngine
Step One:
You have to download SDK Mod plug-in, however, it will not work for 3D max 2009. I used 3D max 2008 and I created an object to test if it worked.

Step Two:
If you want your object appears like a solid in the Crysis Sandbox, you will need assignment the material before you import it, even you don’t have an actual material. It’s necessary to click “Assign Material To Selection”.

Step Three:
Go to right hand side tool bar, Select “Utilities”—Click “More”—Select “CryENGINE2 Exporter”—Click “Ok”

Step Four:
Select your object— Click “Add object” on the right hand side of the tool bar—Select “Export to Geometry (*.cgf)”—Click “Export Nodes”

Step Five:
Create an folder “Solid” (you may name differently) under Crysisgame–Game–Objects and copy the Solid cgf file into “Objects” folder

Step Six:
Select Object on the right rollbar—Click “Brush”—You can find the “Solid” folder—Drag it to the sandbox—You’re done


Tutorial part 01
Watch How to export from 3dstudio Max to Crysis in Technology | View More Free Videos Online at Veoh.com
Tutorial part 02
Watch How to export from 3d Studio Max to Crysis Part 2 in Technology | View More Free Videos Online at Veoh.com
Tutorial part 03
Watch 3ds Max to Crysis Part 3 in Technology | View More Free Videos Online at Veoh.com
Tutorial part 03
Watch 3ds Max to Crysis Part 3 in Technology | View More Free Videos Online at Veoh.com
Tutorial part 04
Watch 3ds Max to Crysis Part 4 in Technology | View More Free Videos Online at Veoh.com
Collaboration One- World Culture Center
Our group decided to do the unbuild design World Culture Center in Crysis Sandbox which was designed by Think Group Architects led by Rafael vinoly. We have to give up our first choice which was Sydney opera house since we couldn’t find enough building information by researching in many different resources. The first collaboration task provides us such a great opportunity to identify any issues through the design and study process by using each other’s strength in our group. Then we can resolve all problem enventually.
There were a number of obstacles that we met during our first time group collaboration work. The major troubles are:
-Unsucessfully Import our main building model from 3D max file to Crysis
-Unsucessfully Apply texture to our models in Crysis Engine Sandbox (the building appear with no material when we open the crysis file everytime)
-Fail many times to transfer our goup assignment folder to each other online
-Time management
However, we also have got strengths to do thing together, things like:
-Each member has a positive attitude and work diligently
-Well communication and well team work transition






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