Digital Collaboration Studio Work

Individual Contributions for Assignment one (team work)

Posted in Uncategorized by jiafeifbeunsw on May 6, 2009

For the assignment one,The terrain with site buildings and the final video presentation are my major responsibilities. By learning the tutorial of using ColladaCGF on class wiki that Jeremy posted. I followed the tutorial steps and I got stucked for “Goto /Model and right click on the model and convert it to a .CGF”. Then I went through the forum where the original tutorial post is from. I realise the problem is that I need install the pro sketchup in order to covert to a .CGF file.

Before you start, there are a few things you will need to set up first in order to make this work for you. You will need to install a few things in the following order:

1. Install “Python 2.5.4″ (python-2.5.4.msi), which can be found at:
http://www.python.org/download/
2. Install the “Python File Format Interface” (PyFFI-py2.5-1.2.2-windows.exe), which can be found at:
http://sourceforge.net/project/platformdownload.php?group_id=199269&sel_platform=3089
3. Install “ColladaCGF” (ColladaCGF-py2.5-0.3.5-windows.exe), which can be found at:
http://sourceforge.net/project/showfiles.php?group_id=235915&package_id=286549
4.You will also need to use an image editor that can create “.dds” image files. I used “Paint.Net”, as suggested on CryMod, which I found at:
http://www.dotpdn.com/downloads/pdn.html

Then, Here is the complete full procedure to export a model from sketch up to the crysis sanbox engine:

-Install ColladaCGF -( Which you should have already done by now)
-Set the sketchup units to Meters under “model info”
-Make your model
-Texture it using proper sized textures. – Powers of 2 (e.g. 64×64, 128×128, 512×512, etc.) I used 1024×1024 pixels.
-Open the “Model info” and go to statistics, cllick “Purge unused”
-Export the model to using “Export to Google Earth” (Not upload to 3D Warehouse)
-Rename the .KMZ to .ZIP
-Unzip the files
-Goto /Model and right click on the model and convert it to a .CGF (the first option)
-Move the material files from the /images folder to the same folder as the .CGF
-Open all the materials and save them as .DDS using Paint.Net or similar
-Open SandBox2 and import the model. ( Put the whole unzipped folder into C:\Program Files\Electronic Arts\Crytek\Crysis\Game\Objects, then find your object in the RollupBar using the “Brush” button under the “Browser” section.)
-Open the model’s texture file in the material editor
-Replace the .JPG links to point to the proper .DDS files
-Tweak the textures from there

Here are some quotes from the forum and they might be helpful too!

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For the final video presentation, I edited and synchronised it with video clips which were recorded inside of cyrsis game engine as well as the background music by Adobe premium pro CS4.

References:

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