Specialised Area-Advanced Sound
My specialisation will be focus on advanced sound for Crysis Sandbox Game Engine. There are three set of outcomes that can take my specialisation to an expert level. There are easy outcome, medium outcome and hard outcome.
Easy outcome: Input or place default sound system in the Crysis Sandbox Environment. In other words, how to get sound into the game?
Medium outcome: Generate different sound systems for different spaces in Crysis Sandbox. Make sound attached with variety of events.
Hard outcome: How to make special custom sound effect adjustable depends on interaction by users or AI in Crysis. For Example, Echo. This can be very challenging because it is affected by distances to the original sound source.
My First Experiment
This is about how to put sound system to Crysis
- Objects-Sound-Sound spot-Put in the game
- Properties-Tick true for play-Source-Open-Choose Sound-Click Ok
- View-Open view-Flow graph
- File-New-Add Node-Misc-Start-Right click-Add selected entity
- Conncet output to In-Connect cut to play
- Save it
Steps of this basic sound tutorial should look like the following pictures:






My second experiment
How to put your custom sound to Crysis sandbox
- Install right version of Audacity and LAME_ENC.dll file (they can be free downloaded)
- Record or input your own sound and then edited by Audacity
- Exported your sound file as mp3 and find LAME_ENC.dll file directory
- Save it anywhere you like and then rename it as “*.mp2″
- Copy it and paste it under crysis\game\levels\*\Sounds
- Finally, you may input it to crysis sandbox and play it by soundeven spot
Steps should look like the following pictures:







My third experiment
In this tutorial I will show you how to place sound into your map
with areas that you can control.
1. Start of with your map open where you want to add the sound and in the rollup bar
click on shape and then choose area.
Now click on your map and create an area where you want to have the sound playing:
2. Now in the rollup bar choose sound > AmbientVolume
and place it in your map:
And in my case now im going to have to increase the radius to fit my area
which I will do in the ambientvolume properties under outer radius. So im setting mine
to 20. Replace that with whatever you need to suit your area.
Now under the Name section just above the OuterRadius which I just set
click on browse and open Sounds/enviroment/amb_natural and choose ambience_beach_2
and click ok.
3. Now click on the shape you created again and choose pick in the targets box:
and now just click on the ambientvolume you created earlier and you should see them link.
Thats all there is to it








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